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Game Manual 0
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Содержание Game Manual 0

  • Цель Game Manual 0
  • С чего Начать?
  • Знайте Ваш Язык!
  • Работа в команде
    • Создание Команды
    • Организация команды
    • Сотрудничество и Эффективность
    • Основы Работы с Сообществом
    • Представь Свою Команду!
    • Как Задавать Эффективные Вопросы
  • Навыки конструирования
    • Процесс Инженерной Разработки
    • Стратегия Проектирования
    • Computer-aided design (CAD) - Автоматизированное проектирование
    • CAD Tutorials
    • Design Glossary
  • Hardware Components
    • Kit and Hardware Guide
      • goBILDA
      • REV Robotics
      • TETRIX
      • Actobotics (Discontinued)
      • Custom
      • Kit Glossary
    • Fastener Guide
    • Список Инструментов
    • Советы и Рекомендации
  • Custom Manufacturing
    • Materials Guide
    • 3D-печать
    • Machining
    • Laser Cutting
    • Manufacturing Glossary
  • Common Mechanisms
    • Design Tradeoffs
    • Drivetrains
      • Tank (Skid-Steer) Drivetrains
      • Holonomic Drivetrains
      • Sample Drivetrains
    • Power Transmission
      • Motion Mounting
      • Shaft Retention
      • Direct Drive
      • Gears
      • Roller Chain
      • Timing Belt
      • Power Transmission Glossary
    • Linear Motion Guide
      • Drawer Slides
      • Extrusion Slides
      • Linear Bearing Slides
      • Custom Options
      • Lead Screws
      • Rack and Pinion
      • Rigging
    • Arms
    • Linkages
    • Passive Intake/Claw
    • Active Intake
      • Principles of an Intake
      • Types of Intake
    • Transfers
      • Transfer Design Fundamentals
      • Types of Transfers
    • Dead Wheels
    • Turrets
      • Full Turrets
      • Mini Turrets
  • Electronics and Motion Components
    • Wiring Guide
    • Connectors and Wires
    • Control Systems
    • Driver Station Guide
    • Motor Guide
      • Choosing a Motor
      • Gearbox Internals
      • Motor Wiring And Mounting
      • Motor Power
      • Motor Glossary
    • Servo Guide
      • Choosing a Servo
      • Servo Usage Tips
    • Sensor Glossary
    • Советы и Рекомендации
  • Программирование
    • Введение
      • Fundamental Concepts of Programming
      • Options for Programming
      • LinearOpMode vs OpMode
      • Reading and Writing to Hardware
      • Using Android Studio
      • Common Issues
    • Tutorials
      • Mecanum TeleOp
      • Gamepad Usage
      • Using Telemetry
      • Encoders
      • Bulk Reads
      • Computer Vision
    • Programming Concepts
      • Control Loops
      • Finite State Machines
      • Kinematics
      • Odometry
    • Advanced Control System
      • Control System Electronics
      • SDK Communication
      • SDK Motors
      • SDK Servos
      • SDK Sensors
      • Lynx Module
    • Словарь Программной Части
  • Awards
    • Types of Awards
    • Инженерное Портфолио
    • The Judging Process and Presentation
    • Notebook Designs and Decisions
  • Useful Resources
  • Appendix
    • Gallery Of Robot Designs
    • Vendor List
    • Vendor Guide
    • License
  • Contributor’s Guide
    • Style Guide
    • Methods of Contributing
    • Contributors
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Power Transmission¶

When building any mechanism, it is important to consider how the mechanism will be powered, as gear ratio and form factor are two factors that affect both spacing and efficiency. There are four main forms of power transmission: direct drive, gears, chain, and timing belt. In addition, there are different ways of powering a mechanism that is mounted on an axle.

  • Motion Mounting
  • Shaft Retention
  • Direct Drive
  • Gears
  • Roller Chain
  • Timing Belt
  • Power Transmission Glossary
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Motion Mounting
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Sample Drivetrains
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